Gunblader Week 6
This week will mainly consist of designing the story and possible events as well as defining a development road map. My goal is to complete the first round of development by September 2021, and then see if I can apply for any grants to continue development to help bring the game to market (mobile, pc and console). I've been getting a lot of good feedback regarding the art style, so I don't think I'll deviate from this look unless I can think of an easy way to produce assets that also enhances the look.
The current itch.io prototype build includes:
+ Improved UI.
+ First pass at pathfinding for the AI.
+ Controllable Turrets/Hoverboard prototype.
+ A 'boarding' event.
+ Individual crew sprites.
I'll also be adding the RPG battle element, so battles in exploration mode will be a little more slower paced than the space combat. I plan to implement some sort of base defence system, where you have to guard an area from alien invaders for a set amount of time. This'll take the form of away missions for your crew, and reward you with goodies on successful completion.
Gunblader
Top-down space shooter RPG prototype.
Status | In development |
Author | SQUAX Commander |
Genre | Action, Role Playing |
Tags | 2D, gunblader, Pixel Art, Space, Space Sim, Unity |
More posts
- Gunblader Week 5May 18, 2021
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