Shard War: Dev Blog and Protoype Release
Shard War is my attempt at making a fun and easy accessible auto-battler, with RPG elements. This is night 5 of progress.
Choose Your Champion
Choose your Champion army leader, defeat other Champions to unlock them in battle. Each Champion has a total mana reserve that is used to place units in combat.
World Map
Travel the World and explore each location. There'll also be shops for usable items.
Auto-Battles
Strategically place down your units, or spam-spawn lots of Skelies.
Upgrade-able Combat Units
Collect Shards and spend them on upgrading your battle units.
What Next?
I'm currently toying with the idea of making it multiplayer, perhaps not realtime, but maybe in a turn based, best out of 3 match where the player plays the last persons move replay; that way I can just use a web API and make it more potato-connection friendly.
Want to collab?
I'm very open to artist/sound folk collaborations. Currently it's just solo-development. Tools are Unity and Aseprite for art.
Get Shard War
Shard War
Elfs, Druids, Dwarves and Knights, oh my!
Status | In development |
Author | SQUAX Commander |
Genre | Strategy |
Tags | 2D, autobattler, Multiplayer |
Languages | English |
More posts
- Shard War: New Fighter Companion Unit, WarriorDec 03, 2022
- Shard War: Champion MinionsDec 02, 2022
- Shard War: New BG Art and UIDec 01, 2022
- Shard War: Netcode for GameObjectsNov 28, 2022
- Shard War: New Dwarven ChampionNov 27, 2022
- Shard War: VFXNov 27, 2022
- Shard War: UI improvementsNov 25, 2022
- Shard War: Multiplayer AdditionNov 23, 2022
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