Shard War: Dev Blog and Protoype Release
Shard War is my attempt at making a fun and easy accessible auto-battler, with RPG elements. This is night 5 of progress.
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Choose Your Champion
Choose your Champion army leader, defeat other Champions to unlock them in battle. Each Champion has a total mana reserve that is used to place units in combat.
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World Map
Travel the World and explore each location. There'll also be shops for usable items.
Auto-Battles
Strategically place down your units, or spam-spawn lots of Skelies.
Upgrade-able Combat Units
Collect Shards and spend them on upgrading your battle units.
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What Next?
I'm currently toying with the idea of making it multiplayer, perhaps not realtime, but maybe in a turn based, best out of 3 match where the player plays the last persons move replay; that way I can just use a web API and make it more potato-connection friendly.
Want to collab?
I'm very open to artist/sound folk collaborations. Currently it's just solo-development. Tools are Unity and Aseprite for art.
Get Shard War
Shard War
Elfs, Druids, Dwarves and Knights, oh my!
Status | In development |
Author | SQUAX Commander |
Genre | Strategy |
Tags | 2D, autobattler, Multiplayer |
Languages | English |
More posts
- Shard War: New Fighter Companion Unit, WarriorDec 03, 2022
- Shard War: Champion MinionsDec 02, 2022
- Shard War: New BG Art and UIDec 01, 2022
- Shard War: Netcode for GameObjectsNov 28, 2022
- Shard War: New Dwarven ChampionNov 27, 2022
- Shard War: VFXNov 27, 2022
- Shard War: UI improvementsNov 25, 2022
- Shard War: Multiplayer AdditionNov 23, 2022
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