Added a new Champion minion: The Warrior, she has slightly higher HP than the Fighter and is a lot more agile. Asset credit: https://clembod.itch.io/warrior-fre...
Have been playing with the concept of Champion Units being able to randomly summon other special units in battle. First up is the Dwarven Golem, he packs quite...
Worked on some new backgrounds for the different locations tonight: New stats displayed on the Champion Selection screen as well as any Shard Bonuses:...
I decided the prototype could use a little realtime magic! Having previously used Mirror/FishNet I decided to take a small risk and try out Unity's newest multi...
Small update today: a VFX toggle effect, for disabling the post-process effects, saves about 12 draw calls so might be good if your computer is a potato like mi...
Lots of small UI improvements, as well as a new World News system that reports on any deployed player armies. Registered ShardWar.com as well, and the game serv...
I've been working on a multiplayer, battle replay system. At the end of each successful battle you can choose to deploy your army for a small Shard cost. This d...